To be a master wow

Added: Jackelin Gambill - Date: 18.02.2022 12:12 - Views: 10935 - Clicks: 9811

This guide is primarily concerned with hunters who plan to go or respec to Beast Mastery. I won't discuss PvP in this guide, since my experience is limited to dueling tournaments. For those who are already high level and want to know how to use Beast Mastery effectively, scroll past the beginner stuff.

To be a master wow

Hunters are excellent soloists, and one who is specced in Beast Mastery can be one of the best. You'll be able to zip through quests at an incredible speed, and many people recommend speccing Beast Mastery specifically for To be a master wow purpose. Hunters do suffer from a stigma of being a "noob" class, and Beast Mastery even more so. Due to this, lack of a defined group role, and an overabundance of hunters, finding a place in a group may be difficult.

A hunter can be DPS, off-tank, puller, crowd-control, cloth-protector or all of the above at the same timebut you will almost never see "LF Hunter" in chat. For DPS, rogues and mages are often preferred because they usually bring more damage and have other skills beneficial to a group. For tanking, warriorsshamansand pallies come first. Most groups prefer a tank to pull, regardless of their skill. Crowd-control is usually left to the magesroguespriestsand druids. It's typically the tank's job to protect the cloth-wearers.

Even though a hunter can perform all these roles admirably, there exists one more obstacle: hunters are a popular class to play. If a group ever does look for a hunter, the spot is quickly filled. Playing the hunter has a definite trade-off. It is a very fun class, and hunters are remarkable soloists, but they lack high group desirability. There's only one way to counteract this: become the best hunter you can be, fulfill as many of your roles as you can, and people will remember you over the average hunter. Beast Mastery takes soloing to a whole new level.

A hunter's DPS is made at range, and when soloing, it's the pet's job to keep your mob at range. Beast-Mastery buffs your pets health, armor, damage, and crit, meaning they can tank for much longer periods. This is great on two fronts: first, your pet is doing very good damage itself, and second, you're doing better damage as well. Taking Beast-Mastery does limit your ranged ability a bit, but the fact that your pet should never lose aggro means that your damage remains steady.

You should rarely if ever have a mob your pet is on run up to attack you. With enough points in BM, your pet will most likely have higher armor and health than you, and you'll have much higher DPS. In many cases, your pet will actually be able to tank an elite equal to or slightly above your pet's level if you heal. To play a Beast Master well requires good pet control. If this is not something you enjoy, then playing a Beast Master may not be for you.

To be a master wow

The race you choose isn't overly important. Starting stats are all but irrelevant at higher levels.

To be a master wow

Some racials that are noteworthy for a hunter:. Blood Elf Magic Resistance. The nature resist will stack with Aspect of the Wild. Arcane Torrent. If casters get too close, this can help even the odds. Draenei Heroic Presence. Buffs your party members' chance to hit, including your pet. Gift of the Naaru. A useful heal-over-time that can work together with Mend Pet or keep you alive if you get caught in melee. Dwarf Gun Specialization.

To be a master wow

Can give you a distinct advantage in hunter vs. Night Elf Shadow Meld. Orc Increased pet damage. Self-explanatory Blood Fury. Increases your attack power for both ranged and melee. Tauren Endurance. War Stomp. Great in many situations, this can help get you back to range. Troll Throwing Specialization. This is a somewhat important note, which is why it's up at the top. Hunters are capable of using lots of equipment. This does not mean they should use anything and everything that "upgrades" what they have.

You do not need to concern yourself with melee DPS, ever. Ranged DPS is your main focal point where gear is concerned. When getting melee weapons, you want weapons with stats that help your ranged attack. You don't want weapons with Chance on hit: Wound target, or something along those lines, if there's equipment to be had with ranged stats on it.

The same principle holds true for enchants. The first 40 levels are a pain for armor, because you have to fight off the rogues for it if you're in a group. The primary stat for both classes is agility. Much of the time you're likely to be soloing, though. After level 40, hunters are in competition with shamans for mail armor.

Since shaman armor seems to be more common, though, hunters are at a noticeable disadvantage. Some hunters roll on leather armor after The reasoning is To be a master wow the stats are often better for a hunter, and the loss of armor is negligible when a hunter shouldn't be getting hit anyway. Be wary if you go that route, because you will cause bad blood with any rogues you out roll in an instance. Be sure to discuss it with the group ahead of time if you plan to roll on leather, as the last thing you want or need is to be labeled a ninja-looter especially if you're labeled a ninja for just rolling.

To be a master wow

Pets gain a percentage of some of the hunter's stats. This is one other reason not to use leather armor, since it would reduce your pet's armor class. This is also the reason why Beast Masters will typically have lower crit rates than other hunters. About melee as a hunter. Hunter abilities are all centered around the ability to deal damage from a distance. Hunters don't have the armor of warriors, or the high evasion abilities of a rogue. They don't have instant damage attacks, or any good stat debuffs. A hunter's melee abilities are almost all reactionary: when you parry, when you dodge, when someone gets too close.

The ones that have status affects universally are made to help you get back out of melee range. Beyond those, hunters' traps Frost and FreezeFeign Death, Concussive Shot, and the pet are all developed around the need to keep enemies at range or get out of their melee range. Damage is the last concern when you're in melee range. What's the best pet? For any pet-related information, I would strongly recommend visiting Good Intentions and Petopia. Much of the information here, and more, can be found on these sites.

At level 10, a hunter needs to return to their home area to get their taming quests. The quests are simple, self-explanatory. One thing: be sure to do the next quest right away. Once you learn how to tame a pet, you need to do another quest to learn how to train a pet.

If you don't do that, you cannot feed your pet, and it will run away. To reiterate: To be a master wow are two quests at level 10 and you must do them both or your pet will run away. You cannot tame a pet that is a higher level than you.

To be a master wow

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